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Java lwjgl writebuffered image to screen
Java lwjgl writebuffered image to screen








  1. Java lwjgl writebuffered image to screen portable#
  2. Java lwjgl writebuffered image to screen mac#

Java lwjgl writebuffered image to screen portable#

So your code will not be portable (at least with the current version).

Java lwjgl writebuffered image to screen mac#

LWJG元 and Mac will cause a crash if you try to use AWT Components. Quote from: bobjob on December 29, 2015, 02:39:09 The approach of taking the frame buffer and putting it into a BufferedImage is problematic. Or an even simpler approach is that the original AWT application would lock (hide) up until the 3D viewer terminates, then auto updates from the file. If you have ever executed an external application in Java you would see that you can get the console output from one application as String, in order to communicate with the original application, (in case the entity file is updated in the 3D viewer and you need to reload it in the AWT Application for example). This should be a smooth enough process as a single entity takes no time to load. If you want to test your Entity in your entity editor you can always get Java to execute an external application to load the entity file via the cmd line for testing purposes. I then open up my own modified simple tile map editor, place the entity in a map, I then test the Entity in game by loading the map. You can use the JOGL library to put a GLCanvas within your JFrame, and issue draw calls with LWJGL. Personally for my own Entity Editor, I just use simple Java Frame with a text area to output its stats and and JButtons for its settings changes. Re: LWJG元 Display Inside JFrame « Reply 2 on: December 13, 2015, 22:31:36 ». You signed in with another tab or window. If it is for distribution purposes, then just create your own simple input dialog GUI components to run in your application at least temporarily. Contribute to LWJGL/lwjgl3-demos development by creating an account on GitHub.

java lwjgl writebuffered image to screen

That said, if the Entity Editor is for personal use, then just use LWJGL 2. lwjgl.jar all dlls src Game.java Compilation command: javac -cp src liblwjgl.jar -d bin src Run command: java -cp bin liblwjgl.

java lwjgl writebuffered image to screen

I saw this question Toggle Fullscreen at Runtime but it didnt help because glfwOpenWindow() and glfwCloseWindow() dont exist for me. I saw this question However it always gives me errors. The approach of taking the frame buffer and putting it into a BufferedImage is problematic. Im using glfw in lwjgl-3 to try to create a toggleFullscreen method.










Java lwjgl writebuffered image to screen